Member. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. That has missiles and lasers, which might make it better at being an IS ECM mech. CS 2019 Top 8 Qualifier;Cicadas are junk. Med mech, capable of mounting ECM, and most importantly Jump Jets. Across all its variants it can perform any role you could envision for an assault mech. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. All other mechs will have to make a choice between the defensive ECM or. Instead Of Nerfing Ecm. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Opposed to 90% of players who use default settings and see about 400 meters thanks to. . So without further ado, here they are! URBANMECH UM-R80. Head can be shaved for extra ammo. They trade speed and maneuverability for firepower and armor. It also can counter ECM at close range. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. MechWarrior Online. Tried again yesterday and the results were different. Other than narc's SEVEN second cool down. Also allow Beagle to get a detailed readout of a. My vote was for cicada 3M as the weakest of the choices. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. None of the mechs have jump jets. Lrm 40 and under is just lol. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. ecm was a capellan/liao invention insofar as the systems in use at this point. smurfy-net. That being said, the two classes I find the most difficult are lights and assaults. The ECM one (0X) is very interesting. Clan Probe has an identical range. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Those mechs have less room for actual weaponry, armor and munition. (ECM blocks the Narc effect on other protected mechs. TLDR: faster lock-on ecm. This is your only option if you want ECM. The PPC can be replaced for a Large Pulse. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Mechs able to use stealth armor which have tonage and. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. I have had a lot of trouble getting my Archer-5W to work. MWO ECM is the closest thing there was to that. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Using stealth mech disabling the ability to counter and the use of ecm altogether. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. A. MWO: Viper VPR-SCS (LGD) Legendary Mechs. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. This is why the more mechs you have, the more effective AMS is. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Assassins dominate all other mechs at 40 tons. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. (don't freak out. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. . Anyway, when do the clans get an ECM Assault mech. fandom. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. Finally, there's a sort of "catch-all" term, "Line 'Mech". That has missiles and lasers, which might make it better at being an IS ECM mech. I have had a lot of trouble getting my Archer-5W to work. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). The reason is simple. I mostly use my Viper "Medusa" for this role. there will be a real need for more BAP on mechs. It's one of my mechs with highest KD and W/L and I don't even. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. 3) Reduce the radar range of ECM. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. 4LPPCs, stealth and heat sinks. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. 4LPPCs, stealth and heat sinks. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Also. cfg and tuning. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Theory is really nice on paper. Griffin-2N is a good ECM medium. best dedicated LRM mech in the game. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. two emptied . Please dont give ecm to mechs with 2 or more rocket slots. 84%] - View) Percentage of vote: 5. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. At least to me. Member. The LCT-PB "Pirate's Bane" is a Hero Mech. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Seismic, yes, you still show on that. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. ECM only (no skills) on your mech: Enemy range for you is reduced. #2. MechSpecs is a community for every level of MechWarrior Online fan. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. We're getting 2 more ecm mechs. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. 624 posts Posted 08 May 2014 - 12:50 AM. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. . holy shit, this thing is awesome. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. Based on the feedback,. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. we have enough atm in the game. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. BTW I killed another K2 gausscat just last match. 514 posts Posted 07 December 2012 - 09:24 AM. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. 1) Add only one of the following quirks into CT of the mech:-2. I use this site to find my ECM. MechWarrior Online. Annhilator Mean Baby can do MRM120. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. CarloArmato Professional Potato Carrier. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Bane is a MG/laser mech and 2D is an SRM-carrier. Member. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. With a proper heat profile, you will disapate heat slowly on cold maps. You need to be running an ECM mech. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Active Probes can not counter your ECM while stealth is active. Sensor Module: +15% detection. Arctic Cheetah: Well, it's my favourite 'Mech. Its a fun build. UAVs can not counter your ECM while stealth is active. Especially on Mechs sub 50 tonnes where. It has no effect on units friendly to the unit carrying the ECM. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. ). Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. King Crab KGC-000. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. The game's balance aims towards that all mechs can have the same impact on a match. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. They help and as long as there isn't a lot of enemy ECM are pretty effective. Most of the mechs the others have mentioned are really good. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. Which Clan mech, in your opinion, is the best in the sniping role? I was thinking about a medium/heavy Clan mech with ECM and some laser / ballistic hardpoints for ER-Lasers and Gauss(es). Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. 65 heavy. list of ecm mechs? started by xeven, apr 13 2013. Many of the most famous and popular designs are heavy 'Mechs. Two heavie. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. . Edited by Tesunie, 13 February 2018 - 11:38 PM. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. The Clans have ripped a page from the. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). All the trial mechs don't really fit in with game play at the high ELO. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Light mech with excellent high mounted energy hard points. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. Lots of heat sinks. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. JM6-A Dual Gauss. 514. Only IS has access to the Stealth Armor. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Member. Thunderbolt. It will be hot with 2x ERPPC. Giving it to mechs with more energy slots is better and more balanced in my opinion. Plus, ECM. If you're escorting light 'mechs, you're the heavy hitter. 3) Mad Cat MKII-B. ECM-ed clan assault with omni-pods. 2BLC + 3ERML + ECM. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. (I don't want more mechs having it. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Hell, IS ECM mechs in general are basically non-existent in CW drops. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Which means bigger guns, more ammo or more equipment. No (252 votes [85. A great LRM boat. The line gets stretched from other mechs getting ahead of them selves. after wave three lets not have more ecm mechs. Even for those who have play. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. de] with Medpulse. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. Now, there is very few rushing and players are playing much more tactically, concealing. Justa, You are probably right. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Incubus is typically used in a direct combat. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Even for those who. . Member. Preferably one that doesn't suck balls and move like a freight train. 222. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. in lore. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. IS. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. . Personally I would prefer fleas over locust. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. Mist Lynx Ebon Dragoon for the missile omnipod. If team A's scout gets close in to Team B's units. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. Kingkrab is fun but a pain to pilot on wavy maps. #10. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Make a ECCM unit that every mech can have. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. I don't know if there is a "best" Mech for ECM, but there are decent choices. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. To be honest, I. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Both of those increase sensor range by 25%, and target information gathering speed by 25%. . ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. It's better to invest those points. Most missile mechs do have lasers and/or bal hard points. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Probably the biggest glass cannon in MWO but an effective one. Works other way too. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Plus maybe unvavorable weapon slots. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. He is slow to target, but can be targeted. A good old Hellbringer Laser Vomit build fits the bill very nicely. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. 2 Mechs with AMS = 240 missiles hit = 26. Bap has about 150m depending on the mech's. What you SHOULD do to ECM, is make it delay the appearance of the dorito. Bushwhacker X1, three torso mounts, and a narrow front profile. MWO / FORUMS / SUPPORT. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. . Otherwise remains the same. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. I am a huge fan of the Assassin, but it does play like a light mech. See full list on mwo. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Hang near the big guys and keep your lasers on CD. . Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Edited by CaptRosha, 28 August 2013 - 11:05 AM. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Yeah, driving assaults in MWO is not a good idea. ECM and AMS help to keep your unit safe from enemies. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Instead, each mech has a jump jet capacity which. Raven-3L does well with ECM in a variety of builds. Jump jets (JJ) are classified as Equipment in MWO. Probably one of the better options for Quickplay on this list. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. Member. Unlike other Locusts, it has no weapons in the arms. " Simplified, yes, but still a good description. Essentially it boosts radar coverage, locking and scan strength. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. It automatically gives you faster weapons/health data on enemies, (I also think it. Light 'Mechs are those that weigh between 20 and 35 tons. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Flea 20 is an perfect light to get used to with ecm. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Maybe the plan is to wait until clans? According to Sarna. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. 67 seconds to kill. 14%]). but should be a bug. Guess PGI needed to keep the lights on. at least in QP. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. LRM 90 Nova Cat. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Dakka, dakka, dakka. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. Please dont give ecm to mechs with 2 or more rocket slots. tons) are very versatile, the workhorses of most armies. tons) are still versatile, but generally with bigger and heavier weapon payloads. I have to revoke my correction. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. Edited by. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Stealth armor and OP machine gun lights. ECM skills reduce the amount of time needed.